Into the Outrim Void

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Traveller creation
The crew is born

Our first session was almost entirely spent creating the players' characters. Character creation in Mongoose Traveller 2nd Edition is a mini-game in and of itself. Selecting homeworlds, establishing connections between characters, dealing with mishaps and life events, and beginning to build contacts, allies,  enemies, and rivals for each traveller is a time-consuming (but fun!) task.

Finally we established that they would share a starship. The majority owner selected an Empress Marava-class far trader. An excellent choice. It's designed to combine the responsibilities of pilot and astrogator into one crew slot and is armed with two dual laser turrets, which should come in handy in the wild frontier of Trojan Reach sector. I'm looking forward to the christening of the ship and our second session which starts out on the world of Albe:

The travellers, ready to embark upon their careers as interstellar adventurers, find themselves on Albe/Trojan Reach (2211-A540A98–E), a high-tech, high-population desert world with a less than sunny disposition.

During their approach to the planet they see the impressive orbital starport, bustling with the typical array of traders, scouts, patrol cruisers, and system defense boats. At the edge of the starport, there are dozens of large starships under construction, most ranging in size from 1,000 to 5,000 tons.

The desolate landscape of Albe is apparent from space. The planet is home to 20 billion people, living out their daily existence in a hostile, overcrowded environment.  Most of the planet is covered by urban centers, industrial complexes, and sealed agricultural facilities. 

Albe is at the spinward edge of the Imperium, just within its borders. It hangs on the precipice of the frontier…

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